The Last of Us - Tested on the PlayStation 3 Platform
The
Last of Us is an action-adventure, survival horror game. It shows stylistic
conventions of the genre by being a generic scary game, with weapons and the
idea to search for survival gear and to generally to survive. It also shows
stylistic conventions of the genre by having a group of enemies, searching the
area, also the beautiful settings in contrast to the distorted and diseased
infected being hostile towards you. It sits in very well, it is definitely one
of the best games of this genre, and reinvented the genre and has shown that
the story is essential to creating a great game.
You
are the protagonist, the story is set 20 years into the future in a post
pandemic world, overrun by infected. There are safe zones scattered around,
heavily guarded and the people inside are treated like prisoners, the
resistance fights these safe zones for freedom, they are called the “Fireflies.”
Your goal is to deliver the cure known as Ellie, to the hospital at the other
side of the country and reunite with the fireflies to create a vaccine. You are
the protagonist known as Joel and you travel across the country with Ellie,
meeting friends and foes across the way. The story makes you approach
characters carefully as you are seen to think that they are hostile. The
storyline heavily impacts the gameplay, it informs how you play, why you play
and how you search for supplies and conserve ammo. The story thoroughly connects
with the target audience, as the storyline is compelling and the characters are
easily connected with, making the audience connect easily to the game.
The
game was published by Sony Computer Entertainment, followed by a 3 year development
led by Naughty Dog. The enemies in the game were programmed to make decisions
based on scanning the environment and making decisions based on that, leading
with successful outcomes, whereas Ellie was programmed to present her
personality and attitude. The game was created in mind that the player would
generally be low on supplies, to make it realistic, this also links to the characters
being programmed for weightlessness which links to the combat being quick and
clean. They used the game engine from the Uncharted series, but changed a lot
of aspects to suit the current game more.
Characters
in this game are arguably the most important aspect when trying to engage with
the audience, they are very easy to sympathise and connect with. Ellie and Joel,
the two main characters and all the NPC’s are essential to the games
progression and audience interaction. Based on the personalities of the
protagonists, this will appeal to specific target audiences, mainly being
teenagers and people interested in this specific genre of gaming. The
characterisation matches the conventions of the genre by focusing on the
character and story development like any games in this genre would. I feel like
the characters are very strong in this game, they feel like real people with
real emotions and the story progression allows you to get to know them and sympathise
with their circumstances and decisions they have to make.
The
challenge in the gameplay is searching for supplies and trying to conserve ammunition,
but at the same time surviving with a decent amount of health. Another challenge
in the gameplay is the act of stealth, it is generally a mastered talent being
stealthy, in this game it is essential to conserving ammo, and it’s a challenge
because if you get caught at close range you are bound to die. There are
different difficulties for the different types of players, there is new game
plus to add to that already hardened difficulty carrying on with your upgraded
perks and weapons. Some specific elements that are key to the games success are
the; weapon variety, the variety of styles you can choose to play, the game
mechanics etc. The gameplay and narrative coincide very well, they are
essential to each other and the success of the game. The gameplay is constantly
evolving to keep the players attention by releasing DLC’s to further the story
line progression and expanding your arsenal of weapons so you can play in
different styles.
The
target audience are teenagers and generally people interested in action,
adventure games as well as survival horror; it entices people that like
storylines and character progression. The main indicator that the game is
directed towards teenagers is that one of the protagonists of the game is a teenager;
it allows the audience to sympathise and really connect with the story progression
and the character. Where as an indicator that it is suited towards people that
are a fan of the genre, is that the game indicates stylistic conventions of the
genre very well to entice that specific audience. It compares to other games
quite similarly when targeting the same audience, as they are all targeted to
the same audience they have to implement features and aspects that would appeal
to that specific genre, stylistic conventions of the genre; with teenagers is
gore and action, and with people interested in this genre is the story telling
aspect and character progression.
The
Last of Us is available on PlayStation 3 and was later remastered for
PlayStation 4 with better graphics. It’s suited to PlayStation 4 more because
the better processor on the console allows the game to be played at a higher
frame rate with better graphics. It is suited very much to this platform rather
than Xbox, with the light up controllers changing colours to symbolise your
characters health for example.
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