Saturday 14 November 2015

LO1 Game Analysis of Bloodborne - 10/10

Bloodborne - Tested on the PlayStation 4 Platform

Bloodborne is an action role playing game.  It shows stylistic conventions of the genre by having cut scenes and NPC’s that are both enemies and allies, it also has a main protagonist that is fully customisable in weapons and armour. It fits in very well with other games from the genre, it’s very unique and an original concept but it adds diversity to the genre.

The story of Bloodborne is that a plague has spread across area, turning men and women into blood thirsty beasts. The plague is called The “Bloodborne Disease.” The worst of which is the healing church which turn into the most dangerous of enemies. A new born child beckons the new moon, which in turn beckons the plague. At the start of the game you sign a contract to become a hunter and rid the plague, so your job is to go around the various area’s defeating bosses and developing the story to eventually end the dream. Ending the dream would allow you to enter The “Waking World.” You mysteriously wake up in the city of Yharnam during the night of the hunt. The hunter seeks out something called the “Paleblood” for reasons unknown. As when you’re a hunter you are bound to your dreams, when you die you re awaken in the Hunters Dream. The story makes you very cautious when approaching new characters, as the game gets progressively darker as the game progresses. The story heavily informs the gameplay, as it inspires your goals and ambitions as the player. The story directly connects with the target audience as it has a gripping story and interesting game mechanics.

The game was directed by Hidetaka Myasaki, developed by FromSoftware and published by Sony Computer Entertainment. Bloodborne began development in 2012 under the working title of Project Beast. Produced by the same company responsible for Dark Souls and Demon Souls. Simpleplygon was used during the creation of Bloodborne, it was used to process models and (LOD) Models that helped to enhance the graphics. A lot of thought and consideration went into the game mechanics and game physics, as every detail was thoroughly thought out when it came to; Health bar, Stamina bar, items in inventory, items in storage and lore behind each item etc.

The characters are extremely relevant to the story, as some characters are needed to progress in the game, where as some characters are optional but offer more into the lore behind the game, which is very helpful throughout the game. I think the variety of allies and enemy characters appeals to the target audience, as it adds a bit of curiosity when meeting new characters. Although even when characters seem friendly they may turn. The genre is action role playing and the characters in the game allow you to fully experience the life of a hunter and the sort of people you would interact with. Also the NPC’s offer some interesting boss battles as they are available to help you in various battles. The main characters in the game are; Gharman – The first hunter, The doll, Eileen the crow, Ludwig, Patches and Ioesefka etc. I feel the characters are very strong in terms of personality and adding to the story, but there just isn’t enough NPC’. If there were more characters to interact with it would add to the story and allow the game to develop further.

The game is played from a third-person perspective, players control a fully customizable protagonist, gameplay is focused on weapon based combat and exploration. Players battle original enemies varying in strength and skill, including bosses, using items such as axes and firearms and journey through the story which will progressively give you more insight into the reasoning behind the “Nightmare.” While interacting with Non-player characters, collecting key items involved in the story you can take on optional quests and boss battles, including the Chalice Dungeons. The Chalice Dungeons get progressively harder and more difficult to navigate, but it gives you a chance to level up and stock up on ritual materials. The gameplay is constantly evolving to keep the players attention as the player progresses further into the game, the level of difficulty increases and the player has to be more alert and focus their attention more. The game is also being constantly developed by constant updates sorting bugs, and DLC’s being released for the game to expand the game and story.

The target audience of Bloodborne is teenagers and young adults, but more specifically the original fans of the Dark Souls and Demon Souls series. The director has admitted in wanting to appeal to the original audience but also trying to expand their audience by opening the concept to new people hoping they would become a fan of the series. There are various indicators that the game is directed towards Dark Souls and Demon Souls fans as well as the general audience, as the concept of the game is the same but also contains a more laidback attitude with original concepts hoping to widen their fan base. Also the fact that the game contains extensive gore and horror implies that the game is aimed at teenagers and the young adults. The game is really original compared to other games aimed at young adults and teens, being more focused on First Person Shooters and Football games, this game really diversify the games available for teen and young adult gamers.

The Platform that Bloodborne is available on is PlayStation 4. I think the game is very suited to this platform as the controllers allow full controller of the protagonist. As well as having the touch screen on the controller available for contacting other players through various positions. Also the fact that the game is available on current gen consoles allows you to interact with players all over the world and speak to them as well through microphones. Also the current gen consoles allows the gore and detail of the game to be me much more extensively shown, through the current gen consoles having improved graphics.

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